Potion Cellar
A solo-jam attempt to learn Godot. You are the potion seller, descending into your potion cellar, throwing powerful potions at your enemies.
Currently there only exists the tutorial level as I ran out of time to actually make anything past the basic mechanics - which as also pretty unfinished sadly.
But hey, I understand signals now... kind of.
GDrive link to design doc: https://docs.google.com/document/d/1Z2SkAPV5bdDud_DCSksKoHEZ8fKoB7CTannhgbDqJuo/...
Mechanics that my tutorial completely fails to explain (boy I'm a good developer):
- Potions contain a certain amount of each element: Fire, Earth, Water and Air
- You can tell by the colour of the potion's sprite on the hotbar at the bottom
- Enemies also have an "alignment" with the elements.
- Hitting an enemy with their opposed element (fire with water, earth with air, etc) does double damage
- Hitting an enemy with the SAME element heals them
- The alchemy table is intended to be at the start of each level and grants you access to a certain amount of elements to distribute between your three potions. Currently you have unlimited of all elements.
Status | Prototype |
Platforms | HTML5 |
Author | syhrus |
Genre | Platformer |
Made with | Godot |
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