A solo-jam attempt to learn Godot. You are the potion seller, descending into your potion cellar, throwing powerful potions at your enemies.

Currently there only exists the tutorial level as I ran out of time to actually make anything past the basic mechanics - which as also pretty unfinished sadly.

But hey, I understand signals now... kind of.

GDrive link to design doc:  https://docs.google.com/document/d/1Z2SkAPV5bdDud_DCSksKoHEZ8fKoB7CTannhgbDqJuo/...

Mechanics that my tutorial completely fails to explain (boy I'm a good developer):

  • Potions contain a certain amount of each element: Fire, Earth, Water and Air
    • You can tell by the colour of the potion's sprite on the hotbar at the bottom
  • Enemies also have an "alignment" with the elements.
    • Hitting an enemy with their opposed element (fire with water, earth with air, etc) does double damage
    • Hitting an enemy with the SAME element heals them
  • The alchemy table is intended to be at the start of each level and grants you access to a certain amount of elements to distribute between your three potions. Currently you have unlimited of all elements.
StatusPrototype
PlatformsHTML5
Authorsyhrus
GenrePlatformer
Made withGodot

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